Top 3 of my favorite games.
- Reine des Gueux

- Mar 17, 2023
- 5 min read
Re, in the post, "to know me" I talked about 3 games that I particularly like. Here, I'm going to elaborate more on this thought Let's start with:
As a free topic, I decided to talk about the games that are close to my heart: Undertale, Hollow Knight, and Omori on the other hand, I will not spoil the games much.
On September 15, 2015, was released the game "Undertale" was created by "Toby Fox".
The game proposes to control a fallen child (Frisk) in the Underground. A largely isolated region under the surface of the Earth, separated by a magical barrier and populated by monsters.
There was a great war between humans and monsters and the humans won, sealing the monsters Underground.
Already, what I like a lot about the game are the atmosphere and the music. We can make a pacifist route, we become friends with the monsters and free them. A neutral route,
we get out of the underground without helping them (but we stay in touch with them by phone) or, the genocide, we kill all the monsters and get out of there.
Each fight, route (pacifist, neutral, genocide), and place, has its music. For example, I like Undyne's music during the fight "battle against a true hero". The song during the final fight of the pacifist end is "Asriel Dreemurr theme" and I like a little less the atmosphere of the game in genocide. Because we see fewer people (either they run away from us or we kill them), the music is heavy, heavy, we know that the real monster is us. A character that I like, Papyrus succeeds easily to make us feel guilty because he believes in us and forgives us until the end.
Then, I love the main characters:
Frisk, a fallen child who remains silent, we end up getting attached to him and he is the one we control.
Toriel and Asgore, mom and dad got separated to follow a decision after a drama, one remains a lonely king while the other is a recluse alone by removing her title of queen.
Napstablook is a cute little depressed ghost.
Undyne, head of the royal guard, is a half-fish woman. She's a bit violent, but when you become friends with her, it's nice.
Alphys loves anime and feels guilty after a failed experiment.
Monster Kid is an adorable little dinosaur who accompanies us all the time and is a funny guy.
Asriel and Flowey, I'm not going to say anything about him or I'll spoil.
Sans and Papyrus, two brothers, one who wants to be part of the royal guard, who is confident and very energetic while the other one is rather lazy, quiet and wh,o makes jokes all the time.



Waterfall;

Snowdin;
Calciterre;
and Toriel's house in the ruins.
On December 25, 2020, was released the game "Omori" was created by "Omocat".
Omori is a role-playing video game developed by the independent studio Omocat. Based on the director's webcomic series Omori, the game was released in December 2020.
Explicitly featuring themes such as anxiety and depression, the game has elements of psychological horror (depression, suicide, murder, ...). It is an Adventure, Independent and RPG-style game.
We control two people Omori and Sunny.
Omori's world is colorful, unrealistic, and joyful and he is surrounded by many friends (while he is rather monochrome and without emotions);
Contrary to Sunny where the atmosphere is rather dark, and realistic, and he is mostly alone. We quickly realize that physically, Omori and Sunny look alike (except for some details).
For example, Sunny is taller than Omori and wears a shirt under his sleeveless sweater, Omori wears a tank top and only wears long socks, no shoes).
It's the same with all the characters around us.
Those who are in Omori's world are notably joyful, unlike Sunny's world where they seem to hide something and are much less joyful (the size also, they seem bigger).


Omori at left and Sunny at right.
The goal is to discover and understand both worlds, understand all the characters, and know their secrets.
Our actions will ensure that we have one of many endings that will define the future of Sunny and Omori and their worlds. The game talks about some pretty dark stuff while hiding it in the description.
For example, Hikikomori. Hikikomori is the condition of a person who avoids social participation due to various factors and causes. They stay permanently at home for more than six months, and most of them are men, usually relying on their parents to survive.
We get attached to the characters and it hurts us to some end (they can commit suicide).
The music is as great as Undertale, my favorites remain the one on the home screens called "Tilte", as well as "My time" (which is played with many endings). To this day the game is still not translated into French.




On February 24, 2017, was released the game "Hollow Knight" created by "Team Cherry".
Hollow Knight is an independent Metroidvania video game (A style of platforming game with role-playing elements and inventory items, involving more exploration than a traditional linear platformer).
It was released in 2017 on PC, and then in 2018 on Nintendo Switch, PlayStation 4, and Xbox One consoles.
We control a small beetle, an enigmatic traveler who heads to Hallownest carrying only a broken sting to fend off his enemies.
We don't know his goal, we just know that he is desperate to go and explore Hallownest, an ancient ruined kingdom.

We meet several characters, either helping us or fighting us. The story is not fully explained. We have to try to understand it with some cinematics, the endings of the game, the texts, or the dialogues with the secondary characters.
If someone tells you that he knows the whole story of Hollow Knight, it's probably not true. All that is said is only a hypothesis (and still, there are many hidden things in this game) not even confirmed.
So why did I like this game so much that it is in my top 3?
THE ATMOSPHERE, THE CHARACTERS AND THE MUSIC ARE MAGNIFICENT.
Whether it's the locations, the sad and nostalgic music, and the engaging secondary characters with their own stories... Some people won't like it.
Many people complained about the fact that we have to turn around several times, and that the place is narrow (we are all the time in caves with a different atmosphere).



City of Tears;

Vertchemin;
The void;
House of Gods
and many others...
The difficulty of the game can't be changed (so don't play on easy every time). For me, this "flaw" doesn't bother me (apart from the difficulty, I used to set all my games too easy; I took 15 minutes to beat the mini-boss).
Ps: if you want a little mix of three, I would recommend "Everhood".
Nice characters to meet (the green mage who will always be my favorite character), rich music (Everhood is an unconventional "RPG" with fights based on a system similar to rhythm games), and a difficulty that we can't change.
It is up to us to adapt to the game (difficulty, rhythm). Like the other games presented at the beginning, our protagonist has a goal/secret that is revealed to us a little later and that we will have to discover by spending time in a crazy psychedelic universe.

Thank you for reading everything, have a good and pleasant day, I salute you, queen of the beggars, Rougui Coulibaly🤗.





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